SplineMeshComponent's collision will start to distort the longer the Spline becomes

UE - Gameplay - Nov 30, 2016

SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...

Struct in Object class will not populate if an expose on spawn struct pin is split on "Construct Object from Class" node

UE - Gameplay - Blueprint - Jul 29, 2016

Struct in Object class will not populate if struct pin split on "Construct Object from Class" node. This does not appear to happen to other variable types. Workaround Do not split the struct pin, ...

Clear Timer by Function Name does not appear to be callable from a widget blueprint if the function is owned by a UObject

UE - Editor - UI Systems - Dec 12, 2016

Clear Timer by Function Name does not appear to be callable from a widget blueprint if the function is owned by a UObject. The Timer clears when the custom event is called by other blueprints, howev ...

World Delta seconds appears to Cause a miss calculation (regression 4.12.3 -> 4.12.4)

UE - Gameplay - Jul 1, 2016

If the user uses world delta seconds in a calculation there appears to be some incorrect values. Note there is also a users project attached if you would like to look at that example. ...

Render Target "Auto Generate Mips" Does Not Work As Expected

UE - Graphics Features - Dec 12, 2016

The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...

FindCollisionUV always returns False on Skeletal Meshes

UE - Gameplay - Dec 14, 2016

FindCollisionUV always returns False on Skeletal Meshes User Description: In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine ...

Reimport Does Not Honor "Combine Meshes" Initial Setting

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...

Renaming an interface appears to cause pins to disconnect

UE - Gameplay - Blueprint - Dec 15, 2016

Renaming an interface appears to cause pins to disconnect from the functions of that interface in the blueprints that use that interface. Any wires for the updated parts of the interface are disconn ...

Cannot Focus on Meshes with Origins that Place them Beyond the Skydome in the Static Mesh Editor Viewport

Tools - Dec 15, 2016

When you have a mesh whose origin is distant enough that it places the mesh itself outside the skydome in the Static Mesh Editor Viewport, you cannot toggle "F" to focus on the mesh, thus making it ...

Undocked Windows with a hidden tab cannot be unhidden, moved, or docked any longer.

Tools - Dec 16, 2016

Any undocked windows that have their tab hidden cannot be unhidden and the window cannot be moved. This is problematic because one this is done even if you close the window and reopen it via the Win ...