Reparenting a blueprint loses information created in the blueprint being reparented

UE - Gameplay - Blueprint - Jun 15, 2015

If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...

Landscape Materials Layers Show "none" but are Still Able to Paint on Landscape

UE - LD & Modeling - Terrain - Landscape - Jun 15, 2015

Landscape material layers show "none" after generating weight blended layers in landscape paint mode. The landscape layers are painted as normal but do not show that any layer is assigned. ...

VR preview does not work when the project was converted from 4.7 to 4.8

UE - Platform - XR - Jun 15, 2015

If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...

Motion Blur exaggeration when Paused in Simulate

UE - Graphics Features - Jun 15, 2015

When you simulate and pause then move the camera, the Motion Blur effect seems to exaggerate wildly and blur the moving elements immensely. [Image Removed] Also Reproduced in Promotable-CL-2581018 ...

Geometry Material Alignment not functioning in 4.8

Tools - Jun 15, 2015

Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...

Deriving a class from UBlackboardData results in runtime check failures

UE - AI - Jun 15, 2015

It needs to be either supported, or UBlackboardData should not show up in lists of valid parent classes. I'm not sure the latter is possible at all, so we should at least patch it up so that that ru ...

Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values"

Tools - Jun 14, 2015

Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values". Reproduced in 4.7.6, 4.8.0, and Main (//depot/UE4/Promotable-CL-2 ...

The == node is no longer available for Strings

UE - Gameplay - Blueprint - Jun 14, 2015

The == node is no longer available for Strings. Reproduced in 4.8.0 and Main (The == node is no longer available for Strings). This is a regression: the == node for strings existed in 4.7.6 ...

Reimporting mesh will wipe any collisions that were setup using the Static Mesh Editor

Tools - Jun 12, 2015

When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...