If SpawnActor is used with a class of an existing Actor that has a Procedural Mesh, the game will crash. ...
Editor crashes after exiting a play in vr session with -Vulkan enabled Exclusive to Oculus Rift ...
The editor crashes when trying to undo a default class change for a child widget after that widget has been compiled. This did not happen in 4.16, it appears to be a regression. ...
Crash occurs while progressing through the Landscape Overview tutorial, after the step "After pressing the Create Button, your level should now have a Landscape Actor inside of it" This is a regres ...
Occurs on? 4.16 - 3466753 - YES 4.17 - 3521650 - YES Error message: Assertion failed: RefBonePose.Num() == NumBones [Link Removed] [Line: 4400] Source Context:4387 ResetAnimation(); 4388 ...
The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...
Using NewObject inside PostInitProperties and creating a BP of the class will cause the editor to crash on PIE if the BP is is set in gamemode defaults ...
After opening the GPU Visualizer window, pressing the "X" to close the window causes the editor to crash. ...
I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...
The Crash Reporter is not included when packaging a project for the DebugGame configuration from the commandline even when the DefaultGame.ini file includes the setting IncludeCrashReporter=True. ...