InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...
Add nodes for variables using the container type Set/Map do not have a return values that states if an element was successfully added. The tool tip states that this should be the case. This return v ...
Orthographic doesn't respect the default character rotation of -90 degrees. This is reflected when viewing the Third Person character in Right/Left and Front/Back Orthographic views. This issue was ...
-Section Name shows up on Windows and not Mac -Does not occur in 4.17.2 Currently waiting to test in 4.19 ...
Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...
Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...
Quote from the UDN: This is easily fixed with a conditional in bool FBlueprintEditor::ConvertFunctionIfValid(UK2Node_FunctionEntry* FuncEntryNode) which we've done locally, but should probably be ...
Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...
A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...
Using a game mode that contains a custom game state rather than the default seems to be disabling tick for other blueprints such as characters and actors. Whenever the project is using a custom gam ...