Currently FExtensibilityManager assumes that all extensibility is going to operate on TArray<UObject*>. Moving forward, we want to be able to supply custom, domain-specific context information to e ...
Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...
When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...
Startup movies are not being copied to the Content/Movies directory within the Content Browser. This can be confusing to users as it is not editable, but still functions correctly as a startup movie ...
Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...
Alembic meshes imported as cached geometry don't display in stand alone game. ...
Attempting to initialize FReadScopeLock with FMultiReaderSingleWriterGT* causes unresolved external errors. ...
Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD(). Log attached for build error and error portion plugged into the callstack box. ...
Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...
If the Windows taskbar is set to auto-hide and the editor is opened on the same monitor, the taskbar cannot be accessed while the editor has focus. ...