KiteDemo: Failed to load Outer for resources

Docs - Samples - May 3, 2017

While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – Two warnings occurred when opening the project.LoadErrors:Warning: Warning CreateExport: Failed to load Outer ...

KiteDemo: Bookmark 1 - bird visuals and audio missing

Docs - Samples - May 3, 2017

While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – I found that aside from the incredibly low FPS, some of the Bookmarked camera locations have issues. In the fi ...

Setup.sh can fail on Ubuntu server

UE - Platform - Linux - May 3, 2017

update-desktop-database (desktop-file-utils package) may not be installed (and it is not installed by default on servers). Setup.sh fails in that case currently. ...

Static Mesh approximate size can be inconsistent between Content Browser and Static Mesh Editor

Tools - May 3, 2017

The approximate size for a Static Mesh that is shown in the tooltip from hovering over a Static Mesh in the Content Browser and the approximate size shown in the Static Mesh Editor can be inconsiste ...

Unable to create installed build with iOS support from PC

UE - Foundation - Core - May 3, 2017

Attempting to build a local binary engine from a source engine will fail when iOS support is enabled in the setup process. Command line argument (ran from Engine/Build/BatchFiles folder location): ...

A struct pin that contains a delegate does not assign default inputs to a custom event when the struct be has been split

UE - Gameplay - Blueprint - May 3, 2017

A struct pin that contains a delegate does not assign default inputs to a custom event when the struct be has been split. In this example the Custom event is created without the default input pins n ...

Deleting an asset is unsuccessful if the asset is marked for add when using Git source control

Tools - May 3, 2017

Deleting an asset that is marked for add when using the Git source control plugin no longer actually deletes the asset. Instead the file will be removed from the Content Browser (it actually stays i ...

Drag in event graph does not work after touch event with breakpoint

UE - Editor - UI Systems - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

Generated HLOD Actor not Registered when using the Size Map Tool

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2017

When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing. This could serve to be problematic when using a large number of HLOD actors to optimize t ...

Use Per Property Manually Overridden Texture Sizes when Merging Materials generating HLODs only creates 1024 Texture Sizes

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2017

Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...