This artifact does not occur when Lumen is disabled. Also, moving Roughness closer to 1 will reduce the effect. ...
In some scenarios, FPropertyDelegate::SignatureFunction can point to freed memory after a garbage collection run. This appears to be more common when running the CompileAllBlueprints commandlet. ...
When you select multiple notifies and attempt to replace them with another notify using "Replace with Notify", it will sometimes replace other random notifies and not the ones you have selected. ...
Building the level or lightmaps can clear the volumetric lightmap. In 5.5, this requires you to perform a full build, or a lighting only build with a BSP brush in the scene. In 5.6, all level build ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...
Selecting the default character/skeletal mesh (or any skeletal mesh) in the viewport, right-clicking and transforming it so it mirrors on the X,Y, or Z axis will cause the physics to act erratically ...
Casting to a character class inside of AnimBlueprint after a hot reload caused editor to crash Crash Reporter: [Link Removed] Additionally, Casts fail, breaking AnimBlueprint after a hot reload ...