This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
Blueprint CDO contains removed component from parent class. From the AnswerHub post: "It appears that if a component is removed from the C++ class, the CDOs for all of the blueprints remain unchang ...
The behavior in question involves a warning that FNetGuidCache gives when an Actor's construction graph adds a static mesh component, and a multiplayer session with 2 players is simulated in PIE.(Pl ...
Touch position return wrong data on Pixel 6 and Android 12. it does not occur unless the device is rotated from the initial state. As far as I investigate, the touch position only return data from ...
This is a common crash occurring in the 4.16.2 release. Records indicate this has also occurred in 4.16.0 and 4.16.1, but with less apparent frequency. User DescriptionsJust downloaded, clicking ...
When you use the search bar located under the New Key button in a Blackboard asset, if you attempt to press New Key while you have text in the search field, the editor will crash after you select th ...
When moving an instance static mesh between sublevels the number of instances being used will be set to zero. This happens when an empty actor is added to the level and then has an instance static m ...
Properties that uses DOREPLIFETIME_ACTIVE_OVERRIDE (ex. RepRootMotion ) will also skip replication when an actor channel is newly opened. This means that if the variables on the server side do not c ...
Hello! When importing .mtlx files that contain textures with the same name (but different filepaths), only the first texture is imported. This seems to be due to the function CreateTextureNode() i ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...