There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...
Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...
When using a Gamepad, there is an issue where input from the controller continues to control editor menus during Mobile PIE session. This issue does not a appear to be a regression. Versions Tested ...
When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...
This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...
This is a common crash that has occurred since at least 4.17 User DescriptionsI was building the light for an Archviz Scene (edited BaseLightmass.ini). Never had it crash before and I have done bui ...
This is a common crash that has occurred since at least 4.14 User DescriptionsWas playing in editor and ran around my world composition level a little bit and then hit escape to quit.Using the node ...
This is a common and longstanding crash that has occurred since at least 4.11. However users have not provided any descriptions of their actions when the crash occurred. Source Context 107 ...
UActorComponent::RegisterComponentWithWorld() does not have a check for bAutoRegister near the end of the function, where it registers the component's children if it was created by the Construction ...
There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...