Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor

UE - Gameplay - Jul 21, 2016

Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor Looks to be directly related to this JIRA: https://jira.ol.epicgames.net/browse/UE-3152 ...

Passing -Zm98 command argument with UnrealVS prevents project from loading

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 18, 2016

When the argument -Zm98 is passed as a build argument in Visual Studio, the project will hang on open at 72% and must be closed via the task manager. The project continues to hang at the same spot ...

Set Haptics By Value node does not consistently trigger successive haptic feedback effects on Oculus Touch

UE - Platform - XR - Jul 16, 2016

Relatively consistently (3/5), after one haptic effect plays, pressing the button to call another won't trigger another haptic effect. Seems to be tied to Set Haptics by Value, Play Haptic Effect d ...

"Module 'XMPP' not found" warning in log file of blank packaged project

UE - Networking - Jul 15, 2016

"LogModuleManager: Warning: ModuleManager: Module 'XMPP' not found" warning in log file of blank packaged project Issue referenced by this JIRA: https://jira.ol.epicgames.net/browse/UE-30430 ...

nativizing structs containing default class values appears to cause packaging to fail

UE - Gameplay - Blueprint Runtime - Jul 8, 2016

nativizing structs containing default class values appears to cause packaging to fail ...

Adding an Event Dispatcher to a Template Character Blueprint Causes Increase in Compile Time

UE - Gameplay - Blueprint - Jul 8, 2016

Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times. This does not occur with a blank actor or character blueprint ...

Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget

UE - Editor - UI Systems - Jul 7, 2016

Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget ...

Texture streaming and player input broken on iPhone 6 and 6+

UE - Platform - Mobile - Jun 30, 2016

Level streaming and player input seem to be broken on iPhone 6 and 6+ This issue was observed during the recurring mobile smoke. ...

Motion controllers do not appear to be tracked by sequencer

UE - Platform - XR - Jun 30, 2016

Motion controllers do not appear to be tracked by sequencer when recording Note: there is already a recording in the project from a previous test Project link: [Link Removed] ...

Enabling World Composition Skips Intro Movies

Tools - Jun 24, 2016

Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...