Split-screen players not rendering

UE - Graphics Features - Feb 11, 2015

When using the Create Player node to setup split-screen multiplayer, only the last player created will show properly. All other players experience render issues for their character and environment. ...

Creating 3 player splitscreen causes viewport to go black on PIE

UE - Graphics Features - Feb 13, 2015

If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...

External Reference Spam when converting projects to 4.9

UE - Foundation - Core - Cooker - Sep 1, 2015

Map Check message log gets spammed with External Reference warnings when a project is converted to 4.9 from a previous engine version. These warnings don't seem to actually do anything to projects o ...

TextRender components do not update until blueprint is saved and compiled

UE - Gameplay - Blueprint - Aug 25, 2015

TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect. ...

Cannot change inherited variable default values through details panel

UE - Gameplay - Blueprint - Aug 19, 2015

Child blueprints cannot change the default values of inherited variables. ...

Pressing "+" element in landscape grass type asset crashes editor

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...

Comment boxes no longer allow pinning/unpinning of comment bubbles

UE - Gameplay - Blueprint - Jun 24, 2015

Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...

Child blueprint reference to self node unpins after close and reopen from Set Array Element node

UE - Gameplay - Blueprint - Jun 1, 2015

If a child blueprint attempts to set an array element of self to an array of the parent blueprint, then the editor is saved, closed, reopened, the self pin will disconnect from the Set Array Element ...

Destroy Component node does not work on decals

UE - Gameplay - Blueprint - Jun 1, 2015

Destroy Component node does not destroy decals when called. ...

Child actor components cannot be individually selected in viewport

UE - Gameplay - Blueprint - May 28, 2015

If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...