[CrashReport] UE4Editor_Engine!FStaticMeshRenderData::AllocateLODResources() [staticmesh.cpp:775]

UE - Graphics Features - Apr 19, 2018

No user comments in crash group 771 void FStaticMeshRenderData::AllocateLODResources(int32 NumLODs) 772 { 773 check(LODResources.Num() == 0); 774 ***** while (LODResour ...

Actor Class Reference can take invalid Value, can lead to crash

UE - Gameplay - Blueprint - Oct 4, 2017

REGRESSION: Can be certain as this testing was blocked by [Link Removed] Through a specific chain of events (see repro), it's possible to have a non-actor as the value for an Actor Class Reference, ...

Missing libomp140 DLL causing crashes in Hair Card Generator plugin

EA Motive has run into a crash when using the hair card generator plugin. A missing DLL is preventing them from creating hair cards according to the initial investigation from their engineers. More ...

Crash in virtual texturing when material instance texture sample param is switched to a non-square texture

UE - Graphics Features - May 27, 2021

The 4kVT is applied correctly, and you can switch the master material sampler to use the 2048x1024 texture, but if you switch it via the material instance param instead, the crash occurs. ...

Old iTunes DLL causes UBT to fail on startup

UE - Platform - Mobile - May 2, 2022

[CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]

UE - Graphics Features - Mar 27, 2018

Comments from users:Yeah lost all of my work. Tried to save again as a new name and crashedTried to save map as a new name. Lost a bunch of work.I saved as another level and it closedTried to save m ...

GAS: GameplayDebugger crashes when AttributeSet has different rep conditions per attribute

UE - Gameplay - Gameplay Ability System - Jan 10, 2025

When using the GameplayDebugger to show GAS debug info, and an AttributeSet has two replicated attributes with different replication conditions, a crash occurs in RegisterReplicatedLifetimeProperty( ...

[CrashReport] UE4Editor_Engine!UAnimSequence::ExtractBoneTransform() [animsequence.cpp:887]

OLD - Anim - Jan 11, 2018

No comments from user A couple additional crash groups: [Link Removed] [Link Removed] ...

Managed particle systems can fail to be removed from managed ticking when pending registration

UE - Niagara - Mar 31, 2021

UParticleSystemComponent::SetComponentTickEnabled can fail to disable ticking due to IsTickedManaged not checking if the particles system is pending registration. The crash was in part because of c ...

[CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2305]

UE - Gameplay - Jan 24, 2018

Comments from users:I was simply syncing my project with the git repository at the end of it, it crashed with this errorperforce resync ...