Calling Seek() on video consistently jumps to the timecode which is the nearest lower multiple of 2 seconds from the input timecode. ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
Actors should check if they have any pending latent actions before automatically destroying themselves. ...
The way in which component (and actor) events are named can result in bindings in a parent for a different event overriding the binding in a parent. ...
This code passes the build when compiled using the windows editor (Visual Studio), but fails when compiled using the mac editor (XCode). Adding ENGINE_API to struct FStreamingLevelsToConsider and ex ...
FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FK ...
If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game. ...
Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...
When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...