[AI] Navmesh tiles on different layers get removed while streaming out in WP Dynamic Modifiers Only navmesh

UE - AI - Navigation - Feb 6, 2025

 Streaming out the navmesh and streaming the area back into the world before the GC runs causes the navmesh streamed back into the world to only have navmesh tiles on a layer with tiles that would b ...

Rect light LTC textures fail to load when cooking with bSharedLinearTextureEncoding enabled

UE - Texture - Apr 2, 2025

When running a build with bSharedLinearTextureEncoding enabled, View.GGXLTCMatTexture and View.GGXLTCAmpTexture are pointing at the black texture fallback, which affects correctness of rect lighting ...

[MAC][OPENGL][METAL]: Investigate why planar reflections on translucent surfaces may not be working

Tools - Jun 29, 2015

See Comments. User reported planar reflections aren't being applied to translucent materials on Mac OpenGL, which may also affect Linux OpenGL and Mac Metal. Need to investigate what this feature r ...

[Mac][Metal] Black/NaN spots Visible in Templates With r.BasePassOutputsVelocity

UE - Platform - Apple - Apr 15, 2016

Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...

Distance Field Mesh default resolution artifacts on some shape meshes

UE - Graphics Features - Feb 10, 2016

Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...

Compile failure adding C++ Vehicle or VehicleAdvanced pack to a project

UE - Gameplay - Jan 11, 2017

Adding the C++ Vehicle feature pack to a project fails to compile with the following error:CompilerResultsLog: Info Error: Couldn't find parent type for 'TP_VehiclePawn' named 'AWheeledVehicle' in c ...

Set Skeletal Mesh does not replicate or multicast to Clients

UE - Networking - Jul 5, 2019

The Set Skeletal Mesh function does not replicate or multicast to other Clients. In Setup A (Level Blueprint) only the Sever Character is changed on either the Client or Server. In Setup B (ThirdPer ...

Transform node which transforms a vector from mesh particle space to world space in vertex shader doesn't work on ue4.25

UE - Niagara - May 27, 2020

Transform node which transforms vector from mesh particle space to world space in vertex shader always returns 0. In ue4.24, it works fine. This behavior has been changed in CL#12558699. Removing f ...

Cascade velocity aligned particles jitter when "use local space" is enabled

UE - Niagara - Sep 2, 2020

Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...

Debug information is sometimes missing when compiling with cl-clang

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 24, 2023

Via UDN: As has been discussed previously here and in CL 20055361, debug information is sometimes missing when compiling with Clang. We've pinpointed this to debug information not being emitted fo ...