Adding array element of instanced meshes during simulation does not increase amount of elements in array. Regression (No) issue (does) occur in 4.10.4 ...
If you place a mp4 file into the startup movies section of the Project Settings, the movie will only play for a brief time before the level loads. If you play the play the level with the startup m ...
Values are never considered in scope when a variable is watched within a custom function, even though "watch this value" is available for use. ...
If a hierarchical instanced static mesh has LODs and is scaled in a blueprint, the mesh will rapidly switch between LODs, causing a flickering effect. Note: This only seems to occur if the camera ...
Materials with "Used With Hair Strands" enabled will cause Skeletal Meshes to draw twice in the Base Pass. ...
Landscape sections disappear for a very brief time when the player camera clips through foliage quickly. ...
When a class uses the EditInlineNew specifier, the resulting class has some errors when interacting with the editor. 1. Unable to assign existing blueprints based off the class to an array of that ...
Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...
Using Material Attributes as an input to a Custom Expression causes the HLSL Translator to create multiple CustomExpression# functions, for each used member of the Material Attributes, rather than u ...
When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...