[CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::Record() [animationrecorder.cpp:616]

UE - Anim - Sequencer - Aug 22, 2017

According to CrashReporter there is both an Ensure and a Crash that occur with this callstack. The error message for the Ensure is Ensure condition failed: UIDList == AnimationCurves.UIDList [File:D ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Foundation - Core - Aug 22, 2017

This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...

[CrashReport] UE4Editor_CoreUObject!FLinkerSave::FLinkerSave() [linkersave.cpp:31]

UE - Foundation - Core - Aug 22, 2017

This is a longstanding and common crash that has occurred since at least the 4.11 release. The error appears to occur while trying to access a .tmp file. User DescriptionsI left unreal unattended ...

[CrashReport] Assertion failed: Size == CreateInfo.ResourceArray->GetResourceDataSize in d3d11vertexbuffer.cpp

UE - Graphics Features - Aug 22, 2017

This is a trending crash in the 4.17 release. Users have not provided descriptions of their actions when the crash occurred. Source Context 61 // If a resource array was provided for the ...

Editor crash on loading a project after enabling the Tango plugin on Linux

UE - Platform - Linux - Aug 22, 2017

Enabling the Tango plugin on Linux causes the editor to crash on restart. Regression: No - Tango plugin not available in 4.16.3 (CL 3561208) ...

VS fails to compile when USTRUCT is referenced as BlueprintReadWrite or BlueprintReadOnly

UE - Foundation - Cpp Tools - UnrealHeaderTool - Aug 22, 2017

Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...

[CrashReport] UE4Editor_Core!FText::FText() [text.cpp:194]

Tools - Aug 22, 2017

This is a regular crash occurring in 4.16 and 4.17. The callstack is nearly identical to [Link Removed], which was fixed in 4.15 (different error message though). User DescriptionsImporting Files ...

Event tick not firing when in an actor component that is added to an actor

UE - Gameplay - Blueprint - Aug 22, 2017

When using actor components, if you delete a node, such as event tick and then add it to an actor, even if you modify the component again, such as adding the event tick event back, the component wil ...

[CrashReport] Assertion failed: OLEReferenceCount == 0 in UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private()

UE - Editor - UI Systems - Slate - Aug 22, 2017

This is a regular and longstanding crash in 4.17 that has occurred since at least 4.14. Users have not provided any descriptions of their actions when the crash occurred. There has been some previo ...

Editor crash when calling SGridPanel::SetRowFill

Tools - Aug 22, 2017

Calling SGridPanel::SetRowFill on an actor's BeginPlay causes the editor to crash with the callstack provided The reporter mentioned SetRowFill uses if() statement where SetColumnFill uses while() ...