If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...
Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
"Dead Trail on source lost" doesn't seem to work consistently. This is apparent when the source emitter's duration is longer than the particles being emitted. This bug also occurs if there is vary ...
When Using mobile preview in the 4.7 preview build, or in the changelist provided, Dyanmic lighting is not showing shadows when changed to movable. Following the steps below, you will see no shado ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...
If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...
In UE4.14, the Editor freezes and is unresponsive and/or user cannot use any element of the editor in the second display Regression: this did not occur in previous versions of the Engine: tested in ...
Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds. Found ...