Data Table Enums Fail to import correctly

Tools - Jun 22, 2015

Enums are unusable in data tables for importing. They import solely as their default "zero" value (albeit with the name wrong - but that still "functions" fine). Sample enum: Dog, Cat, Bird Sample ...

No way to unregister BB observer as a response to being notified about BB key change

UE - AI - Mar 3, 2015

Currently when a BB observer gets notified about BB key change there is not way to tell the BB component to unregister said observer. The function called on observers should return a value indicati ...

PostLoadGroup can cause materials to cache GWhiteTexture into uniform expressions

UE - Rendering Architecture - Mar 6, 2024

It may occur that during loading screens, materials using material layers will load with GWhiteTexture before the real textures are ready. This seems to be because of a race condition due to PostLoa ...

Actor moves between levels when using Convert Actor

Tools - Jan 9, 2017

Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided. User Des ...

UnrealVS is not working in Visual Studio 2017

UE - Foundation - Core - Mar 17, 2017

The UnrealVS add-on appears to install correctly in Visual Studio 2017 (resolved in [Link Removed]), but it does not appear to be working correctly in that version of Visual Studio once it is instal ...

Unable to build a local installed build of the Engine with only VS 2017

UE - Foundation - Core - Oct 17, 2017

I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...

Easing Curve Handles are intractable on tracks even if they are not visible

UE - Anim - Sequencer - Apr 25, 2019

Easing curve handles are interactable on tracks that do not support them. ...

Potential Memory Leak when frequently terminating and re-initializing FConstraintInstance

UE - Simulation - Physics - Mar 29, 2022

From User: When frequently terminating and re-initializing the FConstraintInstance, there appears to be a leak when cleaning up the disabled joint, which leads to an ever growing list that gets sort ...

AddTimedDisplay causes crash when changing level

UE - Gameplay - Dec 8, 2022

RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...

Manually importing LODs are rotated 90 degrees when using Transform Vertex to Absolute

Tools - May 26, 2016

When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...