AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...
This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...
If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...
UPDATE: 3/10/2015 User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available. ======= ...
Getting a blackboard value as actor and setting an actor to that on tick causes crash. The real issue here is that you can use a function in BP (in this case `UBTFunctionLibrary::GetBlackboardValue ...
It is not possible to use the Create StaticMesh button to create a Static Mesh from a Procedural Mesh with only 3 verts. The following if check is the reason:if (RawMesh.VertexPositions.Num() > 3 && ...
This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2200 // Helper function to get ...
There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...
In a Player Camera Manager Blueprint, when overriding the function BlueprintUpdateCamera, the New Camera FOV value takes effect regardless of whether Return Value is True or False. The New Camera Lo ...
When enabling Forward Shading in a project while using the Lumen Global Illumination system, the shadows in the viewport begin to flicker and occassionally entire meshes may appear black. The lighti ...