Editor crash when adding element to Instance array of custom InstanceStaticMeshComponent

UE - Gameplay - Blueprint - Sep 14, 2017

Adding an instance static mesh component to a class causes the editor to crash when an instance is added to a blueprint of the class. Regression: Yes - this behavior does not occur on 4.16.3 (CL 35 ...

Editor Crashes on Opening After Deriving C++ Class from Another Class

UE - Foundation - Cpp Tools - Hot Reload - Sep 13, 2017

After deriving a C++ class from another class and then closing the editor, the project will crash when reopened. This crash will continue until the project files are regenerated and the project is r ...

No easy way to see details of multi-selected items of one type in new PhAT

UE - Simulation - Physics - Sep 13, 2017

REGRESSION: Yes, in the previous version of PhAT it was easy to do this since there was different modes for Constraints and Bodies In the new PhAT, there's no easy way to see the Details for a sele ...

Anim curves default back to 0.f instead of material default

OLD - Anim - Sep 13, 2017

This seems to be a regression of [Link Removed]? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...

iOS 10 uses iPhone Retina iOS6 App Icon for settings icon

UE - Platform - Mobile - Sep 13, 2017

Tested on an iPhone6+ on OS: 10.3.3 I changed all of the icons to custom images and the iPhone Retina iOS6 App Icon is what was used for the Settings icon ...

Apex Cloth LOD distortion occurs after World Origin Rebase

UE - Simulation - Physics - Character - Sep 13, 2017

There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...

Foliage experiences odd culling when world origin is changed

UE - Graphics Features - Sep 13, 2017

There is an odd issue occurring when the world origin is changed, changing the world origin causes the foliage to cull in unexpectred ways. The issue can be solved by using the console command "r.Al ...

Removing blueprint function does not remove graph nodes of the function

UE - Gameplay - Blueprint - Sep 13, 2017

When a function in a blueprint (BP created or BlueprintCallable from code) has nodes calling that function in the event graph, deleting the function entirely does not remove the nodes that already e ...

When collision tracing a StaticMesh with ComplexCollision, trace penetration occurs

UE - Simulation - Physics - Sep 13, 2017

In the attached project, collision tracing is performed for StaticMesh of SimpleCollision and StaticMesh of ComplexCollision at the level. Trace is done from sphere trace from BP. At this time, trac ...

Launching game on Oculus Rift through SteamVR reverses hands

UE - Platform - XR - Sep 13, 2017

When launching the VR Template for example on Oculus Rift but through SteamVR using -hmd=steamvr and disconnecting htc Vive, the player's hands are reversed. Important for titles that want to sell ...