After a bit of investigation, the way to fix this would be to modify MergeMaskIntoAlpha to pass in the actual resolution scale and the requested size, and only mask the overlapping pixels. Currently ...
It's possible to have the Audio Meter widget stop responding if you set the Gain really high. It will cease to work as long as the MetaSound window is open. Closing and reopening the MetaSound windo ...
This only happens on a 5700XT, tested this on the 7900XT and the issue did not occur Initially reported on the Preview 1 forums: https://forums.unrealengine.com/t/unreal-engine-5-4-preview/1763516 ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...
When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...
A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...
Some keyboard shortcuts are not working in Persona. Seems like the anything that is inputted under Animation in the keyboard shortcuts are not working as expected. The only shortcut that seemed to ...