Adding a new component to a parent class breaks child Blueprints

UE - Gameplay - Blueprint - Apr 16, 2021

See UDN(308147): [Link Removed] ...

Material Instance changes are not propagating to layers.

UE - Graphics Features - May 25, 2021

Please note, during this repro, when I attempted to change the colour of the layer_inst using the colour wheel, it would not save the updated colour. This may be a separate bug. ...

A crash occurs inside the Unreal Editor when we change the Spline Point type of a spline point, and we subsequently select another spline point

UE - Editor - Workflow Systems - Jul 22, 2024

In versión 5.4, a crash has been found when using splines inside the LevelViewport. This crash occurs when we change the Spline Point Type of a spline point, and subsequently we select another splin ...

Cannot set GenerateOverlapEvents flag on Landscape

UE - LD & Modeling - Terrain - Landscape - Feb 4, 2015

Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...

Renderer doesn't handle monitor being disconnected

UE - Graphics Features - Mar 14, 2017

Possibly a missing event handler. Note this might be swap-chain related but should also hit other cases if possible, e.g. HDR display detection currently only occurs on device init. ...

Regression in Gaussian and Circle DOF

UE - Graphics Features - Mar 15, 2017

Don't believe there's a regression here, but would be good to verify everything is working as intended still after the scene-alpha refactors, no accidental swapped inputs or incorrect sampling. AA d ...

Enable HDR Display Output on Game User Settings Crash

UE - Graphics Features - Jun 14, 2018

Crash when attempting to enable HDR via UserSettings This crash will also occur when project is fullscreen. User's Environment: "I have an Nvidia GTX 1080 Ti and have two monitors attached: 1. ...

Visibility animations don't propagate to children

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 16, 2019

Cascade To Niagara Converter doesn't respect Initial Location Module

UE - Niagara - Aug 13, 2021

Niagara's Initialize Particle Module has the Input.Position Write default Value False which is fine as long as the Cascade To Niagara Converter can realizes whether Cascade has the location Module a ...

Long thin spinning objects take too long to stop spinning

UE - Simulation - Physics - Solver - Jun 5, 2023

See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...