Client Build Errors with VS 2019

UE - Simulation - Physics - Nov 11, 2019

When building UE 4.23 from source using VS 2019, there are compile errors when building the Targets DebugGame Client and Development Client. Note that Debug Client builds successfully. The errors ar ...

Crash to desktop after creating Level Sequence with Widget Blueprint

Tools - Nov 30, 2019

Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...

Crash after creating a new project

Tools - Apr 29, 2020

User receives a crash at %90 during launch of a newly created project from a fresh install of 4.24.3 and 4.25. The project does not contain any plugins or additional content. Note: User is able to ...

Imported Texture shows up black in Content Browser

UE - Texture - May 13, 2022

I'm trying to import a .exr texture created in Substance Painter and exported as a 32 bit linear exr file. The texture is to be used for roughness. However, I've stumbled upon the problem that users ...

[UELOC] UE Editor 5.3 Testing - TSR - Not Set for Localization

UE - Graphics Features - Aug 29, 2023

How to Reproduce:Launch UE 5.3 RelTest BSet language in zhCN (or other languages)input 'stat tsr' in command line4.Observe the stat in Viewport Issues: Unloc'd strings Link to the affected string ...

FILTER_COMMANDLINE_LOGGING cannot be used without forcing UE_COMMAND_LINE_USES_ALLOW_LIST

UE - CoreTech - Jul 30, 2024

There's two ways to affect the commandline in CommandLine.cpp: FILTER_COMMANDLINE_LOGGING - for filtering certain or all args (if left empty) from the log. UE_COMMAND_LINE_USES_ALLOW_LIST - for on ...

Datasmith Direct Link models relocate on sync

TM - Interoperability - Jun 3, 2024

Reported by multiple users. Models imported through Datasmith Direct Link can be relocated after a sync, despite no edits to the geometry's location in the DCC program. Currently reported for both ...

[CrashReport] Ran out of memory - FFixedUObjectArray::PreAllocate()

UE - Foundation - Core - UObject - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...

Fix world to meters scale

UE - Platform - XR - Apr 11, 2018

Is changing the world to meters in the current 4.19 AR template project supposed to affect the world, or is world to meters only for VR projects currently? We have project where a client wants us to ...

Loading a map via File->Open Level... when it is already loaded in World Composition view does not reset actors to origin

UE - World Creation - Worldbuilding Tools - World Composition - May 14, 2019

Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...