Actors in sublevels do not replicate to Clients after Seamless ServerTravel

UE - Networking - Dec 9, 2015

Actors in sublevels do not replicate to Clients after Seamless ServerTravel. The user reporting this noted that "[...] UNetDriver::IsLevelInitializedForActor() keeps returning false even when the ac ...

When using a hierarchy of "FilterBar.json" Editor Config files, filters added in the Editor are saved in the Engine-level file, but filters removed in the Editor are not saved anywhere

UE - Editor - Workflow Systems - Sep 13, 2023

The Editor Config system appears to support a hierarchy of JSON files (similarly to INI files) in three locations:Engine: "../../../Engine/Config/Editor"Project: "<PROJECT>/Config/Editor"User: "<APP ...

Changing blueprint default values inside arrays only updates loaded child blueprints

UE - CoreTech - Jul 30, 2020

The rules for delta serialization in UE4 are complicated, and the editor tries to hide them from you, which works 90% of the time but can lead to confusion and data loss in other situations. In the ...

Bound Event Dispatchers created via the green plus do not show up in the event list for a component/actor/widget variable ref when the dispatcher is renamed in the source BP

UE - Gameplay - Blueprint Editor - May 26, 2017

If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place th ...

In Sequencer, copying a Missing/Invalid Bound Object to a track may crash the Editor with an Unhandled Exception at UExporter::FindExporter()

UE - Anim - Sequencer - Jun 26, 2025

In Sequencer, copying a Missing/Invalid Bound Object to a track may crash the Editor with an Unhandled Exception at UExporter::FindExporter(). The licensee has provided a txt file that contains the ...

UBT Output log encoding does not match if non-ASCII characters are in the UBT output

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 21, 2019

UBT Output log encoding does not match if non-ASCII characters are in the UBT output. Before UE4.23, UBT output encoding problems only exist in the editor "Compiler Log" under Developer Tools, and i ...

Projects crashing on launch after converting from 4.7.3 to 4.7.4

UE - Gameplay - Blueprint - Apr 3, 2015

A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...

Add support for motion data on SteamDeck (Steam Controller plugin)

UE - Gameplay - Input - Mar 7, 2025

We have a UDN user with a proposed change: https://udn.unrealengine.com/s/question/0D5QP00000yo70w0AA/add-support-for-gyro-motion-data-to-steam-controller-plugin?fromCase=1 Hi, we were adding gyr ...

ARCore plugin missing 'tools' components

UE - Platform - XR - Jul 28, 2018

https://forums.unrealengine.com/development-discussion/vr-ar-development/1494917-ue-4-20p4-arcore-image-database-cannot-build/page2 Bo Pang from Google writes: "I think there are two issues here: 1 ...

Refraction Depth Bias In Material Instances Not Updating to Parent Materials Value

UE - Rendering Architecture - Materials - Aug 20, 2018

Refraction depth bias in Material Instances will not update to Parent Materials value. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4299102 Expected from user:Refraction Depth Bias sh ...