When packaging a project for any platform, If you have 'Show Collision' in an Execute Console Command, you will see the project crash once it is packaged. Log files from the crash have been attach ...
When assigning a static mesh to the "Sample Static Mesh" module, the engine will crash as soon as you select a mesh and click "Fix Now". If the mesh already has CPU access enabled it will crash as s ...
An editor crash can be observed when copy-pasting an actor with an actor component with an instanced object property when set to a non-default value. Detailed steps to reproduce are provided below. ...
Making a hole in a landscape and viewing in mobile preview using OpenGL ES2(Mobile) and stopping preview crashes editor. ...
A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...
Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...
When the editor is launched via Symlink on a Mac, the Material Editor will crash when compiling or when building lighting on a level. This does not occur if the editor is launched from an external d ...
The Editor crashes when merging a change using the Blueprint Merge tool on Linux. ...
Re-ording the Transformpass array results in a crash of the engine. Link to repro video: [Link Removed] ...
Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...