Large RenderThread cost when using r.ShaderCompiler.JobCacheDDC

UE - Rendering Architecture - Shaders - Oct 12, 2022

In the editor when running with ODSC our shader maps will never be complete. This causes us to continually evaluate uniform expressions every frame for every material. This results in a large RT ...

'Autosized' SWindow with `.AutoHeight()` elements has unwanted white space

UE - Editor - UI Systems - Slate - Oct 12, 2022

Heavily discussed and diagnosed in this thread: [Link Removed] [Link Removed] narrowed down the cause: It's the calculation inside the SWindow that is wrong, sometime. It adds SWindowDefs::Default ...

Make Lidar Point Cloud Point Node has had the Location input change from a Vector to a Vector 3f

UE - Gameplay - Oct 12, 2022

Tested in: //UE4/Release-4.27 CL 18319896 Input pin was of type Vector //UE5/Release-5.0 CL 20979098 Input pin was of type Vector 3f //UE5/Release-5.1 CL 22346211 Input pin was of type Vector 3f Th ...

GAS: UGameplayEffect tags async loading race condition

UE - Gameplay - Gameplay Ability System - Oct 12, 2022

User reported game thread and async loading thread accessing a UGameplayEffect property at the same time:Game thread having loaded a GameplayEffectA and in its PostLoad() updating the property Inher ...

Crash when enabling Shader Complexity Viewmode

UE - Graphics Features - Oct 11, 2022

Lightmap density view mode displaying zfighting when moving around in the viewport

UE - Graphics Features - Oct 10, 2022

assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0  ...

AdditionalServerGameOptions not applied to dedicated servers

UE - Gameplay - Oct 7, 2022

AdditionalServerGameOptions are only applied in UEditorEngine::LaunchNewProcess if the instance is a listen server, with these options being ignored for dedicated servers. Additionally, AdditionalSe ...

Movement corrections occurring while standing still on rotating platforms

UE - Gameplay - Player Movement - Oct 5, 2022

When the player is controlling a Character actor, using the CharacterMovementComponent (CMC), unexpected movement corrections will occur while standing still on a movement base that is rotating. ...

Changing Asset Manager settings breaks game feature scan directories

UE - Gameplay - Sep 29, 2022

The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...