In the editor when running with ODSC our shader maps will never be complete. This causes us to continually evaluate uniform expressions every frame for every material. This results in a large RT ...
Heavily discussed and diagnosed in this thread: [Link Removed] [Link Removed] narrowed down the cause: It's the calculation inside the SWindow that is wrong, sometime. It adds SWindowDefs::Default ...
Tested in: //UE4/Release-4.27 CL 18319896 Input pin was of type Vector //UE5/Release-5.0 CL 20979098 Input pin was of type Vector 3f //UE5/Release-5.1 CL 22346211 Input pin was of type Vector 3f Th ...
User reported game thread and async loading thread accessing a UGameplayEffect property at the same time:Game thread having loaded a GameplayEffectA and in its PostLoad() updating the property Inher ...
assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0 ...
AdditionalServerGameOptions are only applied in UEditorEngine::LaunchNewProcess if the instance is a listen server, with these options being ignored for dedicated servers. Additionally, AdditionalSe ...
When the player is controlling a Character actor, using the CharacterMovementComponent (CMC), unexpected movement corrections will occur while standing still on a movement base that is rotating. ...
The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...