Function UNavMoverComponent::GetFeetLocationBased() on file "NavMoverComponent.cpp" returns an FBasedPosition built from an FRelativeBaseInfo. The "MovementBaseInfo" is read from key "CommonBlackboa ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
Setting Slate Font Info default value in struct crashes editor Frequency: 3/3 Crashreporter N/A Regression (no) issue (does) occur in 4.11.2 ...
Reproduced 3/3 times. Regression testing in progress. Issue was reproduced on both Windows and MacOS launching onto iOS. Issue does not reproduce when packaging and installing an .ipa app. ...
This is a common crash affecting users on Linux. No additional information is available. ...
When closing ShooterGame on an iOS device, the application crashes due to "exhausting the real time allowance of 5.00 seconds". This issue is NOT a regression for //UE4/Dev-Networking as it is also ...
Changing class code causes class instance placed in the viewport to produce the warning message shown below upon hot reload. Also reported that callstack occurs but does not crash the editor. The ...
Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...
Landscape grass type lacks the option to disable decals from affecting it. ...