BP-implemented BT decorators end up thinking they're not on active branch

UE - AI - Mar 13, 2015

This issue makes BP BT decorators not being able to run condition checking every tick. The core issue is here: bool UBTDecorator_BlueprintBase::GetShouldAbort(UBehaviorTreeComponent& OwnerComp) co ...

[CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::CompactInvocationList() [multicastdelegatebase.h:159]

UE - World Creation - Worldbuilding Tools - Foliage - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 150 /** 151 * Removes ...

The Editor will crash on load if a class contains a CanvasRenderTarget2D that is set using CreateCanvasRenderTarget2D.

Tools - Oct 23, 2014

Adding a CanvasRenderTarget2D* UPROPERTY to a class and setting it using CreateCanvasRenderTarget2D will cause the Editor to crash on load. CRASHREPORT: [Link Removed] UDN: This was also reported ...

Mac defaults to device 0 for new Audio Mixer

UE - Audio - May 30, 2017

Users are pointing out issues with the new Audio Mixer on Macs. We have already responded on the forum post and are aware of its current state. One user has identified the issue with "default macOS ...

iOS 14.5 - Code Signing Version No Longer Supported

UE - Platform - Mobile - May 3, 2021

Using the remote build process (making an iOS build from Windows with a remote Mac) no longer functions properly on iOS 14.5 devices. It's possible to create an ipa, but it's not actually possible ...

InverseExposureLerp should return 1.0 when EYE_ADAPTION_DISABLED is 1

UE - Graphics Features - Sep 16, 2024

Materials using EyeAdaptationInverse may render incorrectly when debug visualizations are active.   This issue can be resolved by modifying the EyeAdaptionInverse function in EyeAdaptionCommon.us ...

Renaming Parameters resets all Instances in Level and Thumbnails

UE - Rendering Architecture - Materials - Jan 27, 2015

Renaming a Parameter in a Base Material will make all instances of that Base Material in the level and the instance's thumbnail reset to default values from Base Material until the Instance is opene ...

Build Plugin process fails with null reference exception when building a plugin that has "Can Be Used With Unreal Header Tool" set to true

UE - Foundation - Cpp Tools - Dec 18, 2018

Trying to use UAT to build a plugin that has CanBeUsedWithUnrealHeaderTool set to true will fail due to a null reference exception (log from Main CL 4666322 attached). This happens because the plugi ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided useful descriptions of their actions when the crash occurred. User Descriptionschecking stuff on internet. what does ...

FSkeletalMeshRenderData::Cache doesn't store and restore versions

UE - Anim - Rigging - Aug 18, 2022

A licensee was trying to extend the FSkelMeshSection, FSkelMeshRenderSection and USkeletalMesh serialisers with their licensee version number and found that the FSkeletalMeshRenderData::Cache functi ...