Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to [Link Removed] and the other is ...
When using the UE4 Editor with Vulkan there is a slight lag when navigating through the menu options. This lag is not present when launching with OpenGL nor is it present on Windows with -vulkan. ...
SphereReflectionCaptures are not properly destroyed when deleted, and still take up space in the AllocatedReflectionCaptureState array. After reaching 341 SphereReflectionCaptures, the only way to c ...
While ad-hoc testing Geographically Accurate Sun Positioning, I found that I could cause the Sun to set and consequentially render from under the map. Light is still being generated even though the ...
When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...
This behavior does not occur on actor tags and component tags so it is something we haven't considered when adding the metadata feature. ...
When supplying a specific blueprint class to the Asset actions Utility, the script does not show up in the right click menu as expected (this will work when given Blueprint as the class) ...
Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint. Confirmed in 4.22 MAIN - 4631879 ...