Localization manifest writing fails if source control is hooked up and the manifest file does not exist already.

UE - Editor - UI Systems - Localization - Jun 16, 2015

First one happens on a clear project without any localization settings ever made. Gather Text commandlet log has theese lines in it: [2015.06.16-13.21.56:396][ 0]LogInit:Display: SourceControl:Err ...

[CrashReport] Access Violation - UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:673]

UE - Simulation - Physics - Oct 2, 2017

This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], which was ju ...

Non-reflected header files not recognized by UHT

UE - Foundation - Core - Jul 28, 2015

A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...

[CrashReport] Assertion failed: Array index out of bounds - GetPhysicsTriMeshData() [modelcomponent.cpp:688]

UE - Simulation - Physics - Oct 30, 2017

This is a semi-common crash that has occurred since at least 4.17.1. The callstack is nearly identical to [Link Removed], which was fixed in 4.18.0, however the error message and source context are ...

Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

Children of editor-only actors do not maintain correct transforms when placed inside level instances for PIE and cooked builds

UE - World Creation - Worldbuilding Tools - Level Instances - Oct 20, 2025

We have found an issue where children of editor-only actors get wrong transforms in PIE and cooked builds when placed inside level instances. This affects both engine version 5.5 and 5.6. The issue ...

[CrashReport] Crash on Mac related to cooking for IOS

UE - Graphics Features - Jul 20, 2017

This is a common commandlet crash for Mac users in 4.16. In all cases, the command line is like: "(path/project).uproject" -run=Cook -NoLogTimes -TargetPlatform=IOS -fileopenlog -unversioned -ski ...

SteamVR turns off vsync globally

UE - Platform - XR - Feb 21, 2020

Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...

Crash when trimming animation and then undoing action

UE - Anim - Runtime - May 30, 2023

Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1  ...

Crash: Direct3DDevice->CreateBuffer failed at D3D11VertexBuffer.cpp with error E_INVALIDARG

UE - Graphics Features - Jul 6, 2017

This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed. Source Context 221 void Veri ...