mobile scenedepth issues on 4.25 with ES 3.1 Preview

Platform - Mobile - Jul 1, 2020

We have a problem with the SceneDepth related features on the mobile after migrated to 4.25.1 from 4.23SceneDepth node output issue in translucent materialsDepthFade node output issue in translucent ...

Crash opening project with Hair assets

Physics - Jun 30, 2020

Crash occurs when the user opens the linked project, which has Hair assets. [Link Removed] ...

VFInitRotation(Cascade) always provides the same rotation

Rendering - Cascade - Jun 30, 2020

This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...

Error: FAsyncPackage::LoadImports for <some asset>: Skipping import PaperTileMap /Script/Paper2D.Default__PaperTileMapActor:RenderComponent.PaperTileMap_0, depends on missing native class

Gameplay - Blueprint Compiler - Jun 30, 2020

User reporting seeing this error start appearing in 4.25.1 (possibly 4.25.x, unsure if they were previously testing on 4.25.0 or not). It appears 'benign' as the expected data still gets loaded, bu ...

Long Movie Pipeline Renders cause Audio Crashes

Tools - Sequencer - Jun 29, 2020

This issue can temporarily be worked around by launching the editor with the "-nosound" argument which will disable audio recording. ...

FUniqueNetIdRepl::NetSerialize() crashes when embedded in a TArray() of structs.

Networking - Jun 29, 2020

Calling the NetSerialize() function of FUniqueNetIdRepl from a custom NetSerialize() causes a crash. This only seems to occur when the struct is part of an array RPC parameter. ...

Second controller input doesn't work in fullscreen mode on PIE.

Tools - UMG - Jun 29, 2020

When two controllers connected, player2 input is disabled in full screen mode in PIE. This doesn't appear to be in focus. If seeing the any focusing widget, player1 focused on SViewport, but player ...

Crash compiling a blueprint after changing a TMap value from Vector to Vector4

Gameplay - Blueprint - Jun 29, 2020

REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...

Asset Registry GetDerivedClassNames does not work properly during editor startup

Core - Jun 25, 2020

This bug comes from https://udn.unrealengine.com/questions/585499/view.html which describes a problem where a licensee is trying to use the AssetManager to scan a primary asset type that is generate ...

Native Component bound events do not throw an error when they are removed from a component

Gameplay - Blueprint Compiler - Jun 25, 2020

This is related to the previous issue where if you deleted a component than there would be no errors (UE-88257), but instead of the component itself being deleted, the delegate has.  The error sh ...