Viewport breaks with Forward Shading, MSAA and Accurate Velocities from Vertex Deformation Enabled

Rendering - Sep 13, 2019

With Forward Shading, MSAA and Accurate Velocities from Vertex Deformation enabled  the viewport breaks. If any of these settings are different, the viewport is fine again. Found in 4.23 CL# 838658 ...

Web Remote Control Plugin missing from plugin window

DevTools - Sep 13, 2019

Remote Control Plugin missing from plugin window. If you follow the instructions on this page they don't work due to the missing plugin. Searching "Web Remote Control" also doesn't find the plugin. ...

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float"

Gameplay - Sep 13, 2019

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float". Found in 4.22.3 CL#7053642 Reproduced in 4.23.0 CL#8386587, 4.24.0 Main CL#8671808 ...

Crash When Enabling SSAO Smoothing with MSAA Enabled

Rendering - Sep 12, 2019

The Editor is crashing when enabling SSAO while MSAA is enabled.  Found in 4.23 CL# 8386587 and 4.24 CL# 8569829 ...

Both HLOD and StaticMesh Visible in Play Modes

Tools - HLOD - Sep 12, 2019

 Both HLOD and StaticMesh Visible in Play Modes. Found in  4.23 CL# 8386587 and 4.25 CL# 8569829 ...

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled

Tools - HLOD - Sep 12, 2019

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled Found in 4.23 CL# 8386587, 4.24 CL# 8569829 ...

Renaming Sprite Actor in Struct Blueprint, and closing the Editor causes de-reference

Gameplay - Sep 12, 2019

Paper Sprite actor set as a Default Value in a Blueprint Struct is set to none, when the sprite is renamed, saved, and the Engine is restarted. ...

Missing asset when importing 1st person template in an existing project

Tools - Studio - Content and Templates - Sep 12, 2019

Chaos + iOS Preview rendering crash

Physics - Sep 11, 2019

Geometry Collection crash on PIE in iOS preview. ...

Lock rotation does not appear to work when overlapping with other actors

Physics - Sep 11, 2019

If an actor is simulating physics, it appears that it will still rotate around a locked axis if it overlaps with another static mesh ...