Fix UMovieSceneSequence::FindPossessableObjectId for child bindings

UE - Anim - Sequencer - Nov 28, 2022

Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObj ...

FBX import of FocalLength with Spline Tangents setting does not import correctly

UE - Anim - Sequencer - Nov 9, 2022

Curves with Auto tangents settings are imported correctly. test_aaa_AutoTangents.fbx ...

Actors move around between keys in a Sequencer while Zooming in/out of the Timeline if a possessing a Cine Camera in the Sequencer

UE - Anim - Sequencer - Oct 24, 2022

This is not a regression. Tested In: //UE5/Release-5.0 CL20979098 Actors move around between keyed points in a Sequencer while Zooming in/out of the Timeline if a Cine Camera is possessed in the S ...

Pasting infinite bool section creates multiple sections on a track that does not support multiple rows

UE - Anim - Sequencer - Oct 21, 2022

Tracks that don't support multiple rows, can still have sections pasted on top of each other, which can lead to unexpected results. ...

When Recording into an existing sequence subsequences aren't saved when Save Recorded Assets is checked

UE - Anim - Sequencer - Oct 12, 2022

Sub Sequences are not saved when recording into an existing sequence in take recorder ...

CameraShake track in Camera Animation Sequence not playing on PIE

UE - Anim - Sequencer - Oct 5, 2022

CameraShake works fine in Camera Animation Sequence's Cine Camera Actor Preview. But not played on Play in Editor mode. ...

Renaming an asset set to Sequencer's Payload causes the reference to be removed after restarting the editor.

UE - Anim - Sequencer - Sep 29, 2022

Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...

Converting from possessable to spawnable with override instance data can cause the actor to shift

UE - Anim - Sequencer - Sep 23, 2022

Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mes ...

Cannot change Use Custom Mode or Swap Root Bone properties on Movie Scene Skeletal Animation Params

UE - Anim - Sequencer - Sep 7, 2022

Two properties on the animation params are not exposed to BP ...