Changing the skeletal mesh asset in sequencer causes animation to reset for a frame (T-Pose, A-Pose) if using Custom Mode

UE - Anim - Sequencer - Feb 21, 2024

This seems to be a timing issue. When using an anim BP this does not happen, and when switching meshes through an event track setting the track's event position to At Start of Evaluation resolves th ...

Keep Playback Range In Section bounds can cause Actor Sequence range to be inclusive

UE - Anim - Sequencer - Feb 16, 2024

FSequencer::UpdatePlaybackRange does not check the exclusivity of the new bounds when setting them, but UMovieScene::UpgradeTimeRanges does. ...

Replace Transform Track setting not used when importing FBX through scripting.

UE - Anim - Sequencer - Feb 16, 2024

Importing the fbx uses the default settings, which aren't accessed through scripting, so they cannot be changed. To circumvent this  MovieSceneToolHelpers::ImportFBXIfReady caches the defaults, and ...

Camera Shot Blend does not work when Reverse Play

UE - Anim - Sequencer - Feb 13, 2024

Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between th ...

FixupRedirector issues with packages containing multiple public assets (commandlet and FAssetFixUpRedirectors)

UE - Anim - Sequencer - Jan 19, 2024

A customer is reporting that a renamed LevelSequence will continuously be resaved when Fixing the Redirectors from the Content Browser. The problem would be the incorrect redirector for the Blueprin ...

Incorrect Redirector(s) created when renaming a LevelSequence

UE - Anim - Sequencer - Jan 19, 2024

Renaming the LevelSequence also renames the internal DirectorBP. Renaming the BP triggers the rename of its BlueprintGeneratedClass asset. A Redirector will be created for the BGC but it will be in ...

SwapRootBone_Actor ignores a relative rotation

UE - Anim - Sequencer - Dec 19, 2023

When we use SwapRootBone_Actor, we expect to move in the X-axis direction, which is the forward direction of the Actor. However, it does not take into account the RelativeRotation of the Skeltalmesh ...

Crash when duplicating camera on sequencer with viewport closed

UE - Anim - Sequencer - Nov 22, 2023

Can be worked around with always keeping a viewport opened. https://udn.unrealengine.com/s/question/0D5QP000002Hfdh0AC [Link Removed] ...