RunAssetExportTask do not pass the automated property to the exporter

UE - Editor - Content Pipeline - Import and Export - Jul 17, 2024

SkeletalMesh editor: Make static mesh mess the LOD 1 plus material slot

UE - Editor - Content Pipeline - Import and Export - Jun 28, 2024

[Interchange] Adding fbx file to monitored folder triggered legacy import

UE - Editor - Content Pipeline - Import and Export - Jun 12, 2024

The import dialog window is the legacy one and not the Interchange one. Auto reimport of modified FBX seems to be working properly with legacy or interchange selected depending on the CVar Rep ...

Material doesn't apply with Linux packaged game

UE - Editor - Content Pipeline - Import and Export - Jun 6, 2024

Reimport of a MaterialX file as material instance fails

UE - Editor - Content Pipeline - Import and Export - Apr 5, 2024

In Main, the reimport does not generate an error but the material instance is not updated. ...

Issue where some colors are missing in some materials created by importing MaterialX files

UE - Editor - Content Pipeline - Import and Export - Apr 1, 2024

From user: Comparing UE, Arnold, Vray and MaterialXView that have MaterialX files imported, some materials of UE clearly look different from other renderers. Looking into this issue, we found that ...

Streaming Virtual Texture UDIN V Offsetting

UE - Editor - Content Pipeline - Import and Export - Jan 31, 2024

UDIN virtual textures appear to have row 0 (U coordinate [0 - 1) swapped to the other side of the texture vertically. ...

Legacy Fbx: Importing multiple skeletalmesh put all of them in the same package.

UE - Editor - Content Pipeline - Import and Export - Oct 26, 2023

[Interchange - glTF] Incorrect results when importing a GLB with skeletal animation

UE - Editor - Content Pipeline - Import and Export - Sep 25, 2023