C++ Actor Component is removed from Actors in scene when the Editor is restarted

UE - Foundation - Jun 8, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 C++ Actor Component is removed from Actors in scene when the Editor is restarted. ...

Creating new objects inside ForEachObjectWithOuter may cause the bucket of the iterated outer to be read-locked permanently

UE - Foundation - Feb 8, 2022

Not a Regression. Tested in: //UE5/Release-5.0 CL 18747223 Source-GitHub //UE4/Release-4.27 CL 18319896 Binary User Description: "The crash test code is located at Source/HashBucketLockedBug/Pr ...

Shapes create with generic 'StaticMeshActor' ID instead of using their name like in previous releases

UE - Foundation - Dec 2, 2021

This is a regression. In 4.27 basic shapes created from the place actor panel are named after their respective shapes making it easier to to discern. In 5.0ea this is no longer the case. ...