Crash after generating HLODs for merged meshes that have all triangles culled

UE - World Creation - Worldbuilding Tools - HLOD - Jul 25, 2024

HLODs generate incorrectly with Substrate enabled

UE - World Creation - Worldbuilding Tools - HLOD - Jun 26, 2024

Happens when using multiple layers:"Testing this further it appears that it only occurs with multiple HLOD layers. The default setup has an instanced HLOD with a merged mesh HLOD parent. If you remo ...

Missing material bake output index entry for mesh(section)

UE - World Creation - Worldbuilding Tools - HLOD - May 15, 2024

HLODs with River, Lake, and Ocean not working

UE - World Creation - Worldbuilding Tools - HLOD - Apr 16, 2024

Make sure empty HLOD actors are irrelevant during cook

UE - World Creation - Worldbuilding Tools - HLOD - Feb 12, 2024

HLOD actors may be empty and have no meshes generated for them in which case they should not be included in the cooked game. ...

HLOD fading reset after view reset

UE - World Creation - Worldbuilding Tools - HLOD - Jan 24, 2024

From licensee:When the player pawn teleports inside a structure that is a HLOD, the dithered HLOD fading transition is not properly reset so we can see it re-starting to fade, from the inside. Our ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024

HLOD Build crashing when building nanite for mesh with 2 material having the same parameters

UE - World Creation - Worldbuilding Tools - HLOD - Dec 2, 2023

From Licensee: Catching the exception with debugger allowed us to find a list of materials on the hlod mesh on which the error occured and we were then able to link it to one of our meshes causing ...

"Exclude From HLOD Levels" has no effect in a World Partition level set up with HLODs

UE - World Creation - Worldbuilding Tools - HLOD - Oct 18, 2023

WorldPartitionHLODsBuilder keeps generated HLOD meshes and causes run out of memory

UE - World Creation - Worldbuilding Tools - HLOD - Aug 30, 2023