Can't Select Volume Faces in Geometry Edit mode when Allow Translucent Selection and Draw Brush Polys are enabled

Tools - BSP - Jun 2, 2020

See Repro steps. Faces are selectable when either Allow Translucent Selection or Draw Brush Polys is enabled, but not when they are both enabled. ...

Switch on String does not respect Case Sensitive flag

Gameplay - Blueprint - Jun 2, 2020

Switch on String does not respect the Is Case Sensitive flag and will generate a compile error when there are two pins with the same name but different cases ...

Niagara Mesh Renderer's ParticleColor is not reflected in raytraced reflections

Rendering - Ray Tracing - Jun 2, 2020

Mesh's ParticleColor is not reflected in raytraced reflections Sprite Particles do not encounter this issue.  ...

Granular Synth stays silent since it cannot load the sound with Stream Caching enabled

Audio - Jun 1, 2020

Using Granular Synth with Stream Cache enabled, Granular Synth will stay silent since it cannot load the sound with Stream Caching turned on. This was reported and tested in 4.25 (CL-13144385). Thi ...

Cloth doesn't unbind when emptying the Mesh Clothing Assets array

Physics - Clothing - Jun 1, 2020

It looks like there's a hook missing to unbind the cloths before destruction of the array shown in the Clothing UI. ...

Typo in Tick Interval tooltip inside task blueprints

Gameplay - AI - May 28, 2020

The BTTask_BlueprintBase class has a type in the tooltip for Tick Interval: " /** If any of the Tick functions is implemented, how ofter should they be ticked.Values < 0 mean 'every tick'. */" ...