Auto Align Floor to Mesh causes floor to align well below the mesh

Anim - Aug 28, 2015

NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...

Light Complexity view mode is qute different from document.

Rendering - Aug 28, 2015

Light Complexity view mode is quite different from document. https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/index.html#lightcomplexity ...

Max Pitch Angle does not correctly apply when utilized in procedural foliage volumes

Tools - Foliage - Aug 27, 2015

Random Pitch Angle does not properly apply when called within a procedural foliage volume. ...

If a function that takes a custom struct as a parameter is changed and a hot reload performed, any variables in Blueprints that are of that custom struct type will disappear and no longer be usable.

Gameplay - Blueprint - Aug 27, 2015

After creating a custom struct in C++ and adding a variable of that struct type to a Blueprint, hot reloading a code change that involves altering a function that takes the struct as a parameter res ...

Removing Aimoffset node from anim blueprint crashes editor

Anim - Aug 27, 2015

Removing Aimoffset node from anim blueprint crashes editor Frequency: 2/2 crashreporter: N/A ...

Attempting to add or alter custom functions in character blueprint crashes editor upon compile

Anim - Aug 27, 2015

Editor crashes when adding or adjusting functions within character blueprint. Frequency: 5/5 Crashreporter: N/A Note: Does not reproduce on a new character blueprint, this seems limited to a cha ...

Tile Grid persistently visible with Tile Map when viewed through Orthographic Camera

Gameplay - Paper2D - Aug 27, 2015

The Tile Map grid is consistently visible when playing and viewed through Orthographic camera. The user reporting the issue noted some observations which I can also confirm are occurring in both en ...

Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor

Gameplay - AI - Aug 27, 2015

Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...

Naming a Plugin with a number as the first character causes errors

DevTools - Plugins - Aug 27, 2015

When naming a plugin, having a number as the first character causes a toast to pop up that says: "Failed to generate project files" However, the plugin is available to look at and edit in Editor, a ...

Updated HISMCs occasionally flicker for one frame

Tools - Foliage - Aug 27, 2015

Updated HISMCs occasionally flicker for one frame on some machines. User reports an AMD 7950 and I see it on an AMD 7970. Occurs only in packaged builds. ...