Compatible skeletons not visible when "Show Only Compatible Skeletons" is Selected in Retarget Window

Anim - Aug 19, 2015

When you right click on a Skeleton and select "Retarget to another Skeleton," in the subsequent "Select Skeleton" pop up Window, compatible skeletons are not visible when "Show Only Compatible Skele ...

Changing a node to a pure function does not remove breakpoints from node and they must be turned into an impure function again

Gameplay - Blueprint - Aug 19, 2015

Changing a blueprint node to a pure function while a breakpoint is set on the node will maintain the breakpoint. Additionally, the breakpoint cannot be toggled or removed until the node is turned ba ...

Clearcoat shader disappears if any asset using the Material leaves lighting

Rendering - Aug 19, 2015

Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting. Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934 [Image Remo ...

UFunctions using the exec specifier are recognized by UHT when building for Development even if they are in a #if WITH_ENGINE

Core - Aug 19, 2015

If a user declares a UFunction with the exec specifier, the UHT will add a call to that function so that it can be used as a console command in the editor. This becomes an issue when the declaration ...

Setting custom world settings blueprint in project settings causes editor to crash on open

Gameplay - Aug 19, 2015

If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...

FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

Tools - Foliage - Aug 19, 2015

None of the other FBodyInstance properties are showing up either in the Foliage tool or viewing a FoliageType asset in the content browser. ...

Reduce shader permutations on iOS

Platform - Mobile - Aug 19, 2015

Add option to compile iOS OpenGL ES or Metal shaders and whether to force 32bppHDR at each QL If Metal shaders are a scalability option we can compile them only for high and compile only OpenGL fo ...

Navigation system not handling component hierarchies properly

Gameplay - AI - Aug 18, 2015

Lots of details on the related UDN thread. In short, Navigation System is not handling properly deep component hierarchies. I've added a test map for this to AIProject, it's ComponentHierarchyOnNa ...

Matinees using InterpData Files saved in Content Browser cannot export movies

Tools - Aug 18, 2015

Matinees which are referencing InterpData created in the Content Browser cannot export movies via the Movie Button in Matinee Editor. You receive this error:[Image Removed] Then you receive this e ...

All additional Body Parts are hidden if main mesh is out of camera frame in Persona

Anim - Aug 18, 2015

If you have a small main mesh and use the "Additional Body Part" section of Persona to preview other meshes, they become hidden if the main mesh is out of the camera frame. [NameRemoved]: Can we ju ...