FLayoutUV::PackCharts can take an unacceptably long time to run

Docs - Samples - Jun 12, 2015

When attempting to launch KiteDemo recently, this operation required hours to complete (on a decent spec PC). It looks as if there's possible scope for improving the FAllocator2D algorithm (maintai ...

Widget displays darker image in Mobile preview and device

Tools - UMG - Jun 12, 2015

In mobile preview and device, UMG displays way darker image than in the editor. ...

SpeedTree SRTs with similar names will not import

Tools - Import - Jun 11, 2015

When you import the SRT files for both Broadleaf_Desktop and BroadLeaf_Mobile, the BroadLeaf Mobile Texture Atlas (Diffuse and Normal) will not import. This is a regression, it imported properly i ...

MAC: Mouse input does not aligned with the cursor when switching from windowed to fullscreen

Platform - Mac - Jun 11, 2015

Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...

Paper 2D Sprites rendering incorrect Color

Gameplay - Paper2D - Jun 11, 2015

The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...

Sprite sheets cannot be reimported in 4.8 in a project that was converted from an older version

Gameplay - Paper2D - Jun 11, 2015

User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...

In Third person template (specifically) Getting World Location of a character component in a packaged game will cause a crash

Gameplay - Blueprint - Jun 11, 2015

If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate

Gameplay - Blueprint - Jun 11, 2015

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...

Piloting character actor with camera not working properly

Tools - Jun 11, 2015

When using the pilot function a character actor with a camera actor cannot move around properly. This issue may be due to something with the LevelEditorViewport.cpp UpdateViewForLockedActor function ...

Crash when Scrubbing Matinee Slider with Sound Wave using Subtitles

Tools - Jun 11, 2015

A crash occurs when scrubbing the matinee slider with a 'Sound Wave' that has 'Subtitles' enabled. You need to enable 'Subtitles' within the settings of the asset. Tested issue in 4.7.6 and did no ...