Interrupting SetViewTargetWithBlend causes camera to snap to one actor

Gameplay - Aug 17, 2015

If you interrupt a SetViewTargetWithBlend with another SetViewTargetWithBlend, it snaps to the second ViewTarget instead of blending back. ...

Destructible meshes fracture as a whole rather than responding to locational damage

Physics - Destruction - Aug 17, 2015

When causing an impact on a destructible mesh the entire mesh will fracture, instead of only breaking around the impact point. Test project attached in UDN post ...

Assets in disabled Emitter will cooked and loaded in Game.

Rendering - Cascade - Aug 17, 2015

Assets referred from disabled Emitter will cooked and loaded in Game. And licensee wants to make ParticleSystem with some emitters and sometimes they want to keep emitters but disabled. But disabled ...

Behavior tree's blackboard editor doesn't have Play button

Gameplay - AI - Aug 17, 2015

It's showing up when you start Play using main window, but disappears after finishing play session - should be consistent with main BehaviorTree editor window. ...

The Select node always calculates all inputs

Gameplay - Blueprint - Aug 15, 2015

The Select node always calculates all inputs. Tested with a Bool case, as described in Repro Steps. ...

ESplineMeshAxis Enum is not available as a variable or struct

Tools - Aug 14, 2015

ESplineMeshAxis Enum is not available as a variable or struct User Description: I have a struct that is responsible for holding many of the properties of my spline meshes. I want it to hold the ES ...

Instanced meshes do not accurately use volume light samples when lit in a statically lit scene

Rendering - Aug 14, 2015

When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...

Infinite Script Recursion error crashes editor and produces UnrealScript errors in logs

Gameplay - Blueprint - Aug 14, 2015

Macro that causes an infinite script recursion error crashes editor and produces errors in output log referring to UnrealScript. Frequency: 3/3 Crash Reporter; [Link Removed] ...

Same-named variables of other classes listed as references in blueprint

Gameplay - Blueprint - Aug 14, 2015

If a variable in a blueprint is the same name as a referenced variable from another blueprint, using "find references" on the local variable will return references to both the local and the external ...

Input Bindings losing rename information after re-opening project

If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...