Assertion in Linker.cpp when running .exe using Nativized BP

UE - Gameplay - Blueprint Runtime - Nov 9, 2016

When using the experimental nativized blueprint assets, .exe projects will crash with an assertion failure in the LinkerLoad.cpp Line 3900. This crash will only occur using nativized blueprint asse ...

Cable Component unable to convert to static mesh notification

UE - Gameplay - Nov 9, 2016

While Ad Hoc the new features for 4.14, I was testing the feature of converting actors to static meshes. I attempting to convert the cable into a static mesh and I went through the windows and noth ...

Attempting to rename function bound to delegate or rebind delegate to new function will fail

UE - Foundation - Core - Nov 9, 2016

Changing the name of a function that is bound to a delegate, or attempting to bind a delegate to a second function, causes the new/changed function to not be called when the delegate is triggered. ...

Sequence onStop does not appear to fire off in a packaged project

UE - Anim - Sequencer - Nov 9, 2016

Sequence onStop does not appear to fire off in a packaged project. The functionality appears to be present in the editor, however this does not appear to be the case after packaging. ...

Unable to Launch On - Plugin SlateRemote failed to load

UE - Platform - Console - UnrealFrontend - Nov 9, 2016

Workaround: Delete the StagedBuilds folder within [Project] \ Saved User is not able to LaunchOn on multiple platforms. They receive a message saying Plugin 'SlateRemote' failed to load. The plug ...

Modifying Collections does not batch Source Control operations

Tools - Nov 9, 2016

A licensee is noticing that a heavy use of the Collections system to categorize assets is causing a lot of unnecessary source control operations and generating a lot of noise for their logs. Rather ...

Widgets appear to be offset when launching on to Chrome or other HTML platform

UE - Platform - Mobile - Nov 9, 2016

Widgets appear to be offset when launching on to Chrome or other HTML platform. The widget appears to be offset and unclickable until the window for the browser is resized. ...

Screen Aligned UVs Don't Scale With Aspect Ratio Correctly

UE - Graphics Features - Nov 9, 2016

When using screen aligned UVs they don't seem to account for letterboxing. When the aspect ratio is changed the UVs scale based off the top left of the window or screen and not the viewable area. ...

Event On Landed does not receive surface type or physical material information

UE - Gameplay - Nov 9, 2016

Event On Landed does not receive surface type or physical material information from the Hit pin. Regression (no) issue (does) occur in 4.12.5 ...

Anim BP Class Defaults are deselected on compile

OLD - Anim - Nov 9, 2016

If the Class Defaults are selected when compiling an animation blueprint, the will be deselected and the user will be required to select them again. This doesn't occur with anim blueprint nodes. A ...