After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine.
REGRESSION?
Yes
Crash Did NOT occur in 4.15.1 CL 3348071
Crash Does Occur in 4.16 CL 3393613 (Automated Binary Build)
RESULT
The editor crashes while opening mesh.
EXPECTED
The mesh opens in the static mesh editor.
UE4Editor_Engine!FMaterial::GetShader() materialshared.cpp:1838 
UE4Editor_Renderer!GetUniformBasePassShaders<2>() basepassrendering.cpp:778 
UE4Editor_Renderer!GetBasePassShaders<FUniformLightMapPolicy>() basepassrendering.cpp:834 
UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::TBasePassDrawingPolicy<FUniformLightMapPolicy>() basepassrendering.h:1034 
UE4Editor_Renderer!FDrawBasePassStaticMeshAction::Process<FUniformLightMapPolicy>() basepassrendering.cpp:462 
UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassStaticMeshAction>() basepassrendering.h:1557 
UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::AddStaticMesh() basepassrendering.cpp:511 
UE4Editor_Renderer!FStaticMesh::AddToDrawLists() scenecore.cpp:366 
UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() primitivesceneinfo.cpp:152 
UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() primitivesceneinfo.cpp:195 
UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() rendererscene.cpp:511 
UE4Editor_Renderer!<lambda_0628b7e343e078d62bb69bb7a0b80e2d>::operator() rendererscene.cpp:780 
UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_0628b7e343e078d62bb69bb7a0b80e2d> > >::ExecuteTask() taskgraphinterfaces.h:883
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327 
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461 
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76 
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