Print String stop printing to screen after simulating in viewport

Tools - Jul 15, 2016

REGRESSION: YesWORKING: 3031272 BROKEN: 3031715 Print String will no longer print on the screen once the user simulates in viewport. Play in viewport will work, but once simulate in viewport happe ...

Packaging will fail if the Nativize Blueprint Assets option is used in a project containing a third-party plugin

UE - Gameplay - Blueprint Runtime - Jul 15, 2016

If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...

Particle Lights do not honor Lighting Channel assignments

UE - Niagara - Jul 15, 2016

Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...

Sliced procedural meshes do not trigger component hit events if they don't simulate physics

UE - Gameplay - Jul 14, 2016

Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit E ...

Unable to Package Project for Mac with Source Version of UE4

UE - Platform - Apple - Jul 14, 2016

With a project built from Source on a PC, when rebuilt in XCode on the Mac, more than one user is unable to package the project for the Mac with very similar failures in the build logs. (*See attach ...

The cap of a sliced procedural mesh is not affected by lighting

UE - Gameplay - Jul 14, 2016

After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark. ...

Opacity of Translucent Materials in UMG Retainer Box Inconsistent

UE - Editor - UI Systems - Jul 14, 2016

Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...

Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE

Tools - Jul 14, 2016

Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE ...

Attached Actors in the World Outliner are Becoming Unattached Upon Changing and Compiling the Blueprint

UE - Gameplay - Blueprint - Jul 14, 2016

Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...

Flow indicators between sound cue links don't update unless the mouse cursor is moved

UE - Gameplay - Blueprint Editor - Jul 14, 2016

The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in. ...