Games automatically render in stereoscopic with OSVR enabled and plugged in

UE - Platform - XR - May 17, 2016

[NickW] They call EnableStereo() on init, we just need to remove that ------- Cooked games automatically render in stereoscopic on OSVR when they've the plugin enabled, the server running, and an O ...

CheckDefaultSubobjects() appears to not properly validate Blueprint Class instances

UE - Gameplay - Blueprint - May 17, 2016

It looks like maybe CheckDefaultSubobjectsInternal() isn't set up to handle non-native (i.e. Blueprint) class types? As well as AActor::CheckActorComponents() perhaps? ...

Left Hand IK setting in Hand IK Retargeting node is using the wrong tooltip

UE - Anim - Rigging - May 17, 2016

In the Hand IK Retargeting node, the Left Hand IK setting is using the wrong tool tip. It reads "Bone for Left Hand FK". ...

[CrashReport] UE4Editor_Foliage!FFoliageInstanceBaseCache::AddInstanceBaseId() [foliageinstancebase.cpp:101]

UE - World Creation - Worldbuilding Tools - Foliage - May 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: InstanceBaseMap.Num() == InstanceBaseInvMap.Num() [Link Remo ...

iOS Metal-based build crashes at launch with sub-levels.

Tools - May 16, 2016

Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...

Atmospheric Fog actor creates a black ring on the horizon

UE - Graphics Features - May 16, 2016

When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...

Able to grab the left side of the screen in standalone game window while playing

UE - Editor - UI Systems - Slate - May 16, 2016

In a standalone game window, the user is able to grab the left side of the standalone game window, making it possible for the user to grab and resize the window while playing. Could be similar to [ ...

Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface

UE - Platform - XR - May 16, 2016

Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...

Applying spline component to landscape via level blueprint crashes the editor

UE - LD & Modeling - Terrain - Landscape - May 16, 2016

Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...

Foliage icons do not grey out when set to inactive

UE - World Creation - Worldbuilding Tools - Foliage - May 16, 2016

Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...