Material Editor node search returns unexpected results

Tools - Material Editor - Oct 23, 2020

Issue reported by community member through UE Bug Submissions ...

GPU System will kill existing particles if activate is called after it has be deactivated

Rendering - Niagara - Oct 22, 2020

Deactivating and then reactivating the same GPU system will cause existing particles to die. ...

Crash occurs in Hierarchical Instanced Static Mesh of Mesh with MinLOD set to 1 or higher

Rendering - Features Teams - Oct 22, 2020

I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...

Unable to move some blueprints that have breakpoints

Gameplay - Blueprint Editor - Oct 21, 2020

I was attempting to do some reorganization and received a cryptic error when one of the assets could not be saved. Everything compiled cleanly and could be saved, just not moved. Eventually I figur ...

Rotate about axis material node can cause Z-fighting in Niagara mesh particles

Rendering - Niagara - Oct 21, 2020

The rotate about axis material node appears to cause z-fighting in mesh particles if they are scaled in the simulation. ...

SessionFrontend Causes Lost Audio on iOS After Switching Apps

Audio - Oct 20, 2020

When using SessionFrontend on some devices, when leaving the app (going to the home screen or another app) or sometimes locking the device there is no more audio after returning to the game. "It lo ...

Sound Cue with Branch or Switch node has incorrect duration when played in a level sequence

Audio - Oct 19, 2020

Sound cues with a branch or switch node will show in the sequence with the longest duration of any waves within the cue, despite which one will be played. During playback the section length will dif ...