Editor crashes when using pause node in PIE while running on dedicated server

Gameplay - Dec 4, 2014

If a user pauses a game while running on a dedicated server the engine will crash. Note: this crashes even when user is given an option to unpause game. Frequency: 2/2 Crash Reporter: [Link Rem ...

Distance Ray Traced Shadows causing stripe shadows across meshes

Rendering - Dec 4, 2014

User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...

Objects in editor windows can still be highlighted when mouse is over them with a non UE4 window in front of the editor

Tools - Dec 4, 2014

When the editor is open behind another window and the mouse hoovers over objects and options in various submenus, objects are still highlighted in the editor. ...

Expand Node crashes engine

Gameplay - Blueprint - Dec 4, 2014

The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...

Chinese Characters causing the Editor to crash when using them in a blueprint

Tools - Localization - Dec 4, 2014

When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main. Crash Report: ...

Crash when creating new projects or converting copies of old ones in Japanese

Tools - Slate - Dec 4, 2014

There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...

Using the "-opengl" commandline argument on a client project will trigger an Access Violation breakpoint.

Rendering - Dec 3, 2014

Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level

Gameplay - Dec 3, 2014

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level. They will work correctly in the Persistent level and a level that is Streamed in. This becomes problem ...

Color Information Clamped to a Max of 1 in Cascade Color Modules

Rendering - Dec 3, 2014

You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...

The Get node for the float value of Custom Axis Mappings only return 0.0 when called from Blueprints other than the Controller

Gameplay - Input - Dec 3, 2014

The Get node for the float value of Custom Axis Mappings only returns 0.0 when called from Blueprints other than the Controller. Input from the player does not affect the value. Note: this works a ...