Mouse pointer disappears on stopping when the cursor has a trail via the windows mouse options

UE - Editor - UI Systems - Slate - Oct 15, 2015

If the user has turned on the cursor trail for their computer and then opens up the puzzle template the cursor will sometimes disappear after moving the mouse around on the screen (The pointer disap ...

Any Key input binding does not respond to any key presses

UE - Gameplay - Input - Oct 15, 2015

The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...

UnrealBuildTool: UBTMakefile is not outdated with .uplugin files are modified

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 15, 2015

.uplugin files define module dependencies, and if new modules are added, the Makefile needs to be regenerated. --Mike ...

Viewport focus is not updated when the mouse leaves the current window.

Tools - Oct 14, 2015

The viewport focus does not return false when the mouse leaves the screen and clicks somewhere else. ...

VC Runtime not in UnrealLightmass temp directory; causing lightmass build errors

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 14, 2015

A Redistribute file for VS 2015 is needed to build lightmass, but this is not currently included with the engine. If a user does not have VS 2015 installed, lightmass will fail with this error: Un ...

NotBoolean node is broken in specific projects for State Machine Transitions

OLD - Anim - Oct 14, 2015

In the attached project, you'll find the NewChar_AnimBP. In the state machine, there is a "NotBoolean" node in the JumpingToFallingLoop transition that appears to be broken. At first, the NotBoo ...

Physics actor attached during runtime doesn't have proper collision

UE - Gameplay - Oct 14, 2015

Physics actor attached during runtime doesn't have proper collision User Description: It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) ...

Cast modulated shadows causes black screen on iOS with non-default FOV

UE - Platform - Mobile - Oct 14, 2015

Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. If the camera has FOV=90, it works fine on the iOS device. If th ...

Navigation system's queries should pass agent parameters to NavData

UE - AI - Oct 14, 2015

FPathFindingQuery seems to be best candidate ...

File handles remain open on Shipping Windows build after assets have finished loading

UE - Foundation - Core - Oct 14, 2015

This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left ope ...