UMG Crashes When Using "Create Dynamic Material Instance" With An Optional Name Twice

Tools - Feb 17, 2020

When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...

Modified a mesh used as complex collision mesh does not affect the collision in the editor

Tools - Feb 17, 2020

When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: ComplexCM.mp4[I ...

Load Stream Level action doesn't trigger out execution pin if the level is invalid

Gameplay - Feb 14, 2020

As a user I would expect the out execution pin of the LoadStreamLevel node to fire even if the level failed to load.  ...

Skybox Textures Have a Seam When Using a Cube With Inverted Normals

Rendering - Features Teams - Feb 14, 2020

Skybox textures can have a seam when using an inverted cube for a sky. Attached is an example 4.24.2 project. Note: One of the attached seam screenshots is hard to see unless you expand it. Found ...

Get Niagara Emitter Vec3 Attrib Results in Hard Crash

Rendering - Niagara - Feb 14, 2020

Also tried it out by replicating the setup in an Actor blueprint with the same result. ...

Texture sample offset results in pixelization on Android + Quest

Platform - Mobile - Feb 13, 2020

Offsetting UVs can result in blurred texture on Android/Quest Confirmation in MAIN 4.25 @ CL 11384989 blocked by UE-86577 ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

Rendering - Features Teams - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Landscape Grass scale not applied when min and max are same value

Tools - Foliage - Feb 13, 2020

If min and max scale are the same in a LandscapeGrassType asset, scale will not be applied. Confirmed in 4.25 MAIN @ CL 11318998 ...

ProRes and Avid DNx do not use tokens in their file names when rendering from Sequencer

Tools - Sequencer - Feb 12, 2020

The plugin media formats do not account for tokens in the filename. ...