Numpad + Shift does not release keystrokes

UE - Gameplay - Input - Nov 9, 2021

The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html ...

Subobject delimiter replacement in ResolveName can cause previously valid strings to exceed NAME_SIZE

UE - Foundation - Core - UObject - Nov 8, 2021

ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...

Pending Take automatically sets Sequencer to Allow All Edits

UE - Anim - Sequencer - Nov 8, 2021

Virtual Production stage using "Allow Sequencer Edits Only" as default setting to avoid boxes in Multiuser session accidentally submitting level edits to the session and thereby corrupting the "base ...

MakeMaterialAttributes and LandscapeLayerBlend produce unexcepted results for WorldPositionOffset

UE - Rendering - Materials/Shaders - Nov 8, 2021

For comparison, this issue doesn't seem to occur when recreating the setup with Set Material Attributes/GetMaterialAttributes. It seems isolated to the Make/Break nodes. ...

Crash on opening Control Rig asset that was created in UE5-EA

UE - Anim - Rigging - Control Rig - Nov 8, 2021

This issue was found from an external user on Twitter using UE5-Early Access - [Link Removed] The crash happens on asset load.  User says that they were following Gabriele's video - [Link Removed] ...

Material does not render correctly when launched with Cook on the fly

UE - Rendering - Materials/Shaders - Nov 8, 2021

This issue seems to occur when using Cook on the fly on a Material that is branched on the Static switch. This issue also seems to occur on the console. ...

Actor channel unable to go dormant if replication key is not changed

UE - Networking - Nov 4, 2021

If the subobject's RepKey is not updated after setting the actor to go dormant, then the subobject won't be replicated. This causes FObjectReplicator::ReadyForDormancy to return false for the subobj ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...