Wacom Tap to Left Click Doesn't Work with Drop Down Menus

Tools - Nov 23, 2018

While using a Wacom tablet, if you tap to click on drop down menus they will not open up. The menu will appear for a moment then close immediately. Occasionally if you click away from the drop down ...

Use Mouse for Touch leads to fire Released and Clicked with Pressed at the same time for UMG Button

Tools - UMG - Nov 23, 2018

Pressed, Released and Clicked should be fired in the same manner w/wo Use Mouse for Touch option. These three events are fired at the same time when enabling the option. [Image Removed] ...

Asset Registry should store the raw collision complexity enum

Physics - Nov 21, 2018

Any static mesh with collision complexity set to project default currently has the project default value stored in the asset registry instead of the "CTF_Default". By storing the converted value  th ...

Child actor component class does not update on the client if a class is assigned by default

Gameplay - Blueprint Runtime - Nov 21, 2018

Child Actor Components class settings does not appear to replicate as expected. When the class is changed at run time, the change is not reflected on the client. Additional note: If the class is ...

Material Instance Can't Update Material Parameters Defined in a Material Function Within a Material Layer

Tools - Material Editor - Nov 21, 2018

When you edit the parameters of a material function that is within a material layer from the material instance, the material instance does not update. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, a ...

Crash after renaming Blueprintable DataAsset

Gameplay - Blueprint Editor - Nov 21, 2018

Renaming a blueprint instance of a DataAsset which has been used as the parent class of a DataAsset will cause a crash. ...

Inconsistent asset property change propagation

Physics - Nov 21, 2018

Changes in an assets collision profile are picked up only when an instance is created, while changes to the assets collision shapes are propagated to instances. This represents an inconsistent handl ...

Custom CrowdManagerClass reference is set to none when restarting the Editor

Gameplay - AI - Nov 21, 2018

When setting a C++ class that's derived from CrowdManager as the "Crowd Manager Class", will cause the "Crowd Manager Class" value to be set to "None" when the Editor is restarted. This issue was r ...

Simple HMD VR preview left eye color issue

Virtual Reality - Nov 21, 2018

The left view in simple hmd (when no HMD is in use) will appear different from the right. All assets in the left view will appear one color (example image attached). ...

Setting Lightmap Coordinate Index Past 3 Causes Mesh to Get No Lightmap Information

Rendering - Nov 20, 2018

Meshes with their Lightmap Coordinate Index set to anything over 4 will not be lit by static or stationary lighting.  Found in CL# 4.19 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4573698 ...