Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source

UE - Rendering - Shadows - Jan 5, 2023

This is a regression tested in //UE5/Release-5.0 CL20979098 Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source. ...

Automation Wait for Loading crashes standalone game

UE - Automation Test - Jan 5, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Crash in Vulkan when changing Source Texture for Rect Light

UE - Rendering - RHI - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, no crash occurs so this is a regression No crash occurs in 5.0, but the rect light's light does not change based on the Source Texture. Rect lights function a ...

Blueprint actors can not be casted until they have been opened after migration or being upgraded to a more recent engine version

UE - Gameplay - Blueprint - Jan 5, 2023

This is not a regression tested in //UE5/Release-5.0 CL20979098 After migrating an asset from an older engine version or upgrading a project to newer version Blueprints carried over can not be cast ...

Lock Content Browser resets when restarting the editor

UE - Editor - Content Pipeline - Content Browser - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression. ...

Implement proper blending for transforms (mat-mult // slerp)

UE - Anim - Sequencer - Jan 5, 2023

Currently all blending goes through our basic piecewise blender system that does a component-wise blend of all scalar values. This is not desirable for transforms however since users generally expe ...

Crash on BP recompile after deleting struct property with instanced object

UE - Gameplay - Blueprint Compiler - Jan 5, 2023

A user has reported a crash that is reproducable in a clean project in UE 5.1.0 release. It involves a struct with an instanced object. The crash occurs after deleting a property of that struct type ...

Asset toolkit can crash because the toolkit host IsEnabled_Lambda capture a raw UObject pointer

UE - Editor - Content Pipeline - Asset Build - Jan 5, 2023

We must capture weak pointer instead of a raw pointer ...

shared texture sampler doesn't work in mobile

UE - Platform - Mobile - Jan 5, 2023

In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...

Allow UPL to use tools schema

UE - Platform - Mobile - Jan 5, 2023

Allow UPL to use tools schema Allow "build" as part of Android project names ...