Vertex animation not animating on Switch

Platform - Console - Nov 19, 2018

Licensee has reported their crowd animations are not working correctly. Nothing immediately obvious when I tested the project and thought it would be better to get it raised as a JIRA bug ASAP. ...

Nativizing actor does not destroy component with construction script.

Gameplay - Blueprint Compiler - Nov 19, 2018

Running destroy component with construction script placed on level blueprint does not destroy component when it is nativized. It works correctly with PIE and Not Nativize. Also, if the actor that wa ...

Filling vertex color with a mask doesn't fill fillcolor but maskcolor to its LOD models incorrectly

Tools - Editor Properties - Nov 19, 2018

Filling vertex color with a mask doesn't fill fillcolor but maskcolor to its LOD models incorrectly It seems that this is caused just by a typo in MeshPaintHelpers::SetInstanceColorDataForLOD(). ...

Packaging to HTML5 fails when Online Framework is enabled

Online - OSS - Nov 17, 2018

Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log:   PackagingResults: Error: unresolved symbol: ...

DataSmith importer is setting incorrect scale on Actors

Enterprise - Nov 16, 2018

When importing, DataSmith is assigning a scale on the actors, the option to set the import scale is no longer available in 4.21. ie: a 36" item comes in at 96" This was reported and tested in 4.21 ...

Child Widget Blueprint does not inherit bindings in exe

Tools - UMG - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...

Unable to run UE4Editor using the -SM4 commandline argument

Rendering - Nov 16, 2018

Attempting to run the UE4 Editor using SM4 causes an error to popup stating that "A Feature Level 5 video card is required to run to Editor. AvailableFeatureLevel = SM4, ShaderPlatform = PCD3D_SM4" ...

Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)

Platform - Mobile - Nov 16, 2018

A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...

MagicLeap Crash on Preview

Virtual Reality - Nov 16, 2018

The magic leap crashes on preview ...