Handheld AR On IPad Has Dark Contrast Issues And Constant Screen Tearing When Mobile HDR Is Disabled

XR - Mar 4, 2020

When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...

Deferred decal does not display when running GTAO.

Rendering - Features Teams - Mar 4, 2020

Deferred decal does not appear if GTAO is enabled. ...

Changing the channel name inside of the channel mask parameter node results in crash

Tools - Material Editor - Mar 4, 2020

Changing the name of a channel inside of the channel mask parameter node results in a crash. ...

Assets Jitter When Selected In Editor

Rendering - Mar 4, 2020

When you are selecting an asset in the editor it jitters a little bit until unselected. Found in 4.25.0 Preview 1 CL#11723679 Reproduced in 4.26.0 Main CL#11724764 ...

Crash when mousing over array parameter in Blueprint function graph while debugging

Gameplay - Blueprint Editor - Mar 3, 2020

Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct.  ...

Send "Enter Key" is not working with press and release key in Web Browser plugin

Tools - Mar 3, 2020

When trying to send the Enter Key to Web Browser using the Press and Release function, it does not work. This function works with any other key that you try to send. A repro project is attached tha ...

Raytraced reflections are aliased, but reflections of reflections are not

Rendering - Ray Tracing - Mar 3, 2020

Raytraced reflections contain aliasing, but the reflections of the aliased reflection do not. In the provided image, you will see plane C shows the reflection of the grid material with aliasing arti ...

Instanced EditInlineNew Objects not correctly propagating to children and placed level instances

Gameplay - Mar 3, 2020

Instanced EditInlineNew objects are kind of broken right now and hard to make full use of. In addition to the notes above, there are some cases where you can't even assign new values into the base c ...

Add to fbx importer an option to force "reset to fbx" behavior when doing automation reimport

Tools - Import - Mar 3, 2020

We want to have the possibility to force the "reset to fbx" conflict material behavior to automated fbx reimport. Not sure yet where to put the optionvisible in the fbx reimport dialoga per project ...

Collision does not work in packaged game regardless of native settings

Gameplay - Blueprint - Mar 3, 2020

Collision stops working for packaged games regardless of the nativize blueprint settings.  Duplicate; refer to UE-44333 for original issue. Test Project: [Link Removed] ...