Crash when copy and paste actor track what is spawnable and has event track.

Tools - Sequencer - Jul 13, 2020

This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor.  ...

inherited gameplay tags no longer work

Gameplay - Jul 3, 2020

Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-n ...

Collision preset in StaticmeshComponent in BP instance can not be correctly modified

Physics - Jul 3, 2020

For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...

iOS Device Orientations Inverted

Platform - Mobile - Jul 2, 2020

The EDeviceScreenOrientation landscape values appear to be inverted on iOS based on the comments in the code. i.e.EDeviceScreenOrientation::LandscapeRight // The orientation is landscape with the h ...

Background Geometry has thin holes when r.SeparateTranslucencyScreenPercentage is 50

Rendering - RHI - Jul 2, 2020

Edge artifacts appear when r.SeparateTranslucencyScreenPercentage=50. ...

Per-object shadow corrupts on Android Vulkan

Platform - Mobile - Jul 2, 2020

Array property of a User Defined Struct is corrupted when additional properties are added to the struct

Core - Jul 1, 2020

Modifying a UserDefinedStruct can lead to data corruption in Blueprint array properties. ...

Sequencer particle toggle tracks evaluate one extra frame

Tools - Sequencer - Jul 1, 2020

It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed UE-86034. ...

mobile scenedepth issues on 4.25 with ES 3.1 Preview

Platform - Mobile - Jul 1, 2020

We have a problem with the SceneDepth related features on the mobile after migrated to 4.25.1 from 4.23SceneDepth node output issue in translucent materialsDepthFade node output issue in translucent ...